Of course, as part of the tutorial levels, the player encountered enemies. He has learned the basic mechanics: he knows how to sneak, stealthily kill, distract enemies with debris, hide in the bushes. But it is this level that presents the first real test for the player. However, we didn't want to make the player suffer too much. Our task was to create such a test, which was primarily interesting for the player. Here are some tricks that helped us with this.
- The number of enemies. This is the most banal method of facilitating or complicating gameplay segments. It is used in almost all games that involve collision.
- Structure of the arena. When your task is to sneak past a group of enemies, it is critical to know exactly where you need to go. The specifics of our camera does not imply that the player can see the exit from the arena, being at the very beginning of it. For this reason, we tried to keep the arena simple enough to make it easy for players to navigate at first. The main thing here is not to make it too simple, since creating an interesting landscape directly affects the quality of the gameplay.